Computer Graphics in Java
gives a unified, introductory treatment to two-dimensional and
three-dimensional computer graphics concepts. Topics include
anisotropic and isotropic mapping, applied geometry; homogeneous
coordinate transforms, approximation theory; Bezier curves, Bernstien
Basis Polynomials, Hermite Polynomials, B-Spline curve fitting.
Rendering topics: z-buffer algorithm, painters algorithm, raytracing,
texture mapping and advanced application programmer interfaces.

UB Bookstore or Amazon.com
at:

http://www.amazon.com/exec/obidos/ISBN=0471981427/douglaslyonA/

Web and e-mail access are
*REQUIRED. * You** MUST **have access to a
computer with a Java compiler. MetroWerks CodeWarrior is strongly
suggested. This product is in the book store and available for a low
academic price (list price $495, student price $89.95).

http://www.amazon.com/exec/obidos/ISBN=1558515682/douglaslyonA/

The Java Class Libraries,
Second Edition, Volume 1 and Volume 2.

Volume 1 is by Chan and
Lee, Volume 2 is by Chan Lee and Kramer.

Addison Wesley, 1998.
Available from: UB Bookstore or Amazon:

http://www.amazon.com/exec/obidos/ISBN=0201310023/douglaslyonA/

http://www.amazon.com/exec/obidos/ISBN=0201310031/douglaslyonA/

Course Notes, as
required, some are available on-line at http://lyon.bridgeport.edu or
by purchase of copies.

To build upon the knowledge
gained in CS410 and learn how to design research test-beds for
distributed object-oriented computing on the web. Students will be
exposed to a variety of modern Java programming topics.

Douglas Lyon, Professor of
Computer Science and Engineering. *E-mail*: lyon@snet.net

1. Java programming
experience (CS410 or equivalent)

2. Mathematical maturity
(integral calculus and linear algebra)

3. Use of computer tools,
including e-mail, browsers and compilation tools.

4. Data structures, priority
queues, hashing etc. (CS 400 or equivalent)

Topics: (coverage will be
altered to encompass the latest APIs)

Computer Graphics in Java

Prerequisite: CPE488D, or
CS410 or Permission of the instructor.

Week 1: Elementary
Concepts lines, coordinates and pixels. Anisotropic and Isotropic
mapping modes. Entering simple geometries.

Week 2: Applied Geometry
vectors, inner products, determinants vector products, 3-point
orientation polygons, area computations in polygons, point in
triangle, point in polygon, point on line, triangulation of polygons.

Week 3: Rotations and
other transformations Matrix multiplication, linear transforms,
inverse transformations and matrix inversion homogeneous coordinates,
rotation about an arbitrary point, rotation about 3d coordinate axes,
changing the coordinate system

Week 4: Classic
algorithms Bezier curves, B-spline curve fitting, hermite
polynomials, Berstien Basis functions.

Week 5: Perspective
viewing transforms, perspective transform

Week 6: Hidden face
elimination back-face culling, specification and representaiton of 3D
objects, Painters' algorithm, Z-buffer algorithm

Week 7: Hidden-line
elimination visibility test, holes and invisible line segments.

Week 8: Raytracing
pin-hole camera, forward and backward raytracing shadow and
illumination rays, reflection rays, transparency rays

Week 9: Recursive
visibility surface physics, spatial aliasing, temporal aliasing
anti-aliasing.

Week 10: Sampling
Super-sampling, adaptive supersampling, stochastic raytracing,
statistical supersampling

Week 11: Ray-object
intersection and mapping ray-sphere intersection precision problems
spherical inverse mapping ray-plane intersection

Week 12: standard inverse
mappings inverse mapping for a circle, a cylinder and a cone

Week 13: Ray-surface
intersections general ray-implicit surfaces, algebraic surfaces,
Steiner quartic surface ray-quadric intersection, ray-paraboloid
intersection, ray-hyperboloid intersection, ray-tori intersection

Week 14: Numerical
methods and intersections Newton's method ray-superquadric
intersection ray-blob intersection

Week 15: Light transport
mechanisms specular reflection, diffuse reflection, specular
transmission, algebraic transmission optics, Fresnel diffraction,
Franhoufer diffraction